![]() ![]() We hashed it and and figured it out.Īnd that’s really the only way you can do it because, going back to the concept of all the choices the player could have made in Mass Effect 1 and 2, until we can see what all of those possibilities are, there’s really no way plan out the details of the story for Mass Effect 3.ĭK: This is the first Mass Effect game to have a male homosexual option for player romance. In three we had the lore pushing us from behind and the looming conflict pull us forward, but most of the details from Mass Effect 3 were developed post- Mass Effect 2. So, who knows.Īnd other than those sort of key stakes, we didn’t tie ourselves into something, which is good, because it allowed us to do whatever we wanted as long as we weren’t veering away too much from. ![]() ![]() And I think in a couple of years, or maybe for some of us even in half a year, we might be looking at it and going “what’s the next big challenge” and can we top. ![]() But there really isn’t another game like this, that’s done what we’ve done, so that is kind of an amazing accomplishment. So we did look at which characters would make the most sense to survive that Mass Effect 2 suicide mission.īut that was a debate that raged hotly through the entire project about who should live and who shouldn’t.Īnd would I want to do it again? If you ask me today, the answer is no, because I know what it took to get there. The only time I remember looking at the data - and I don’t even know how much it had an impact - was figuring out what default choices would be set for the story if someone hadn’t played Mass Effect 1 and 2. And I think that comes out in the characters and I think that’s why our characters are as so loved as they are. So for me, I think that’s I enjoy most about it, that I can take situations that I’ve drawn from anywhere in my life, real life even sometimes. And the things that the characters are going through isn’t restricted to that kind of sci-fi genre. I can draw from Downton Abbey to a Western to anything. I think for me the easiest part is that while it is a very Sci-Fi game, in a very distinctly Sci-Fi futuristic world, but the characters are so real, to me anyway, that when I’m writing for a character, other than maybe the context of the situation they’re in, I can draw from anything. The hardest part is taking all of those possibilities and weaving them into a singular story, one that’s fantastic for everyone, no matter which choices they’ve made in the past. This advertisement has not loaded yet, but your article continues below. ![]()
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