![]() ![]() In a press release announcing the winners, the judges commented that they ‘could feel immense passion for The Maze of Galious’ in Naramura’s initial proposal, as he outlined the original’s strengths and the difficulties involved with bringing it to modern audiences. The MSX version was able to arrive in Europe, but the Famicom version was never localized for the NES. The Maze of Galious could be referred to as a metroidvania in modern terms, where the player explores a series of interconnected rooms, brings experience points for defeating enemies and searches for power-ups and keys. During the RPG, two heroes and a hero have their own unique skills, Popolon and Aphrodite, trying to win a battle with monsters into a giant castle. In 1987, for the MSX platform, Konami introduced The Maze of Galious to the Famicom later that year. ![]() At the Tokyo Game Show, we learned the first place was to Takumi Naramura, director of La Mulana and La Mulana 2, as he plans to remake Konami’s The Maze of Galious. The search was ended: After a year and a half, Konami announced his grand prize winner who won an open call for indie developers to revive older series from the company’s back catalog. ![]()
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